One of our dear readers DraXoin has posted an in-depth guide on how to deal with FrontierVille glitches and problems, speed of loading the homestead and basically everything that makes our pain so big in the game. I have decided to share the entire article with you here since it is so useful (it was initially posted as a comment here on FrontierVille Info).
So read on and enjoy – and thank you so much DraXoin for writing this amazing guide!
Zynga is not going to change how they do things nor will they take too much notice of people complaining, they will try and compromise by replacing lost items etc.
I have been doing a little bit of reading from articles and publications as to loading issues and glitches with frontierville.
What intrigued me the most was why some people have lots of issues and few have none at all while others only have a few small ones like myself, although I do have a educated idea as to why.
I write a lot of logic control software for automation in industries as well as writing and coding software, flash is a brilliant way to interface with it. It gives the user a lot more capability and control on what’s going on in their processes.
After going through a few homesteads looking for roses the other day, I found some homesteads cluttered and items rammed into each other that you can’t get too because they are way to close to each other. These farms where painstakingly slow to load and 9/10 times didn’t have what I was after.
So after reading what I could, I found why a lot are having loading and bug issues and some have little or no trouble at all. I will try to explain as simple as I can and hopefully resolve some of your issues. PLEASE NOTE: I have been playing this game from the first day it started over two years ago. The following is a collection of user experience, dealing with support staff and reading articles from reliable sites. What works for me MAY NOT necessarily work for everyone else excepting the items on game play.
Read this at your own discretion, I don’t really want negative comments from people who think they know better, the last time I posted a helpful article, and copped flack from idiots who I knew for a fact had not a clue. Which made me reluctant to post any more help articles. I have no problem with trying to help people or answer questions but I certainly won’t tolerate idiots saying..” I don’t think that’s right”… Don’t think it. KNOW IT!! And explain why and don’t disappear and never respond. If you like your farm cluttered up and stuff that looks like a nuclear cyclone has been thru it.. THEN don’t read any further……
The support site is constantly changing and the current one atm is:
When frontierville loads, it aligns everything to an invisible grid, that’s why things can only go in certain spots. The loader loads each item separately and calculates its position from the user’s database. The flash platform was never designed to have so many items at once let alone thousands of users accessing the standard base game at the same time, but Zynga just keep adding more and more and more when the platform itself is somewhat limited.
With a computer, less is more, the less you have on it, especially with windows, the better. Windows itself never really finishes loading. It is always looking for modified files, looking at existing files such as photos, movies etc. This all takes memory, CPU time and is always doing this in the background.
Some items take longer to load depending on size and graphic detail. The more graphics and size, the longer it takes to load.
When items are placed too close to each other, the loader has to determine which grid reference it’s placed in and the loader can misinterpret them as two items being one, hence you can’t access it. This happens a lot on cluttered homesteads.
Cows, horses, animals are fine as they are a pre set definitive but once they get too close to an edge of a decoration, statue or building etc, it can tend to overlap into that item, a good way to describe that is bleeding over, the loader can’t make up it’s mind whether its an animal or a building and spends a long time trying to work it out and mostly continues to try and work it out…while this is happening, it’s of course, using resources, CPU time and memory both on your end and the server end. This is happening at incredible speeds but put that and all the other items together, it’s going to slow things down.
Statues, decorations and other items as such take the longest to load as there is lots more graphic detail and uneven edges so the loader spends a lot of time estimating the edges and where to place them in the grid. So, the less you have of these. The better.
The bonuses and XP points you get from some statues and items as such are not really worth having unless you have tons of them and then it reverts back to the above. Catch 22
Having multiples of the same buildings is not necessarily an advantage, some you will only get a bonus from one building,
I see some farms have 6 or more chicken coops when the max is four. These where able to be done, before Zynga put a limit on them, some do slip thru the limiting software. Zynga put a maximum limit on items to try and stop the loading issues and server loads.
Crops are pre defined so there are no worries as to how many you have.
Animals that are stored in barns etc do still have to load but because it’s not displaying the graphics, it will be quicker
The ones that can’t be stored such as moose will load slower and the user has to determine how many to have. Fifty is a good average number. Some animals are not worth having. Rare animals and the ones you have to buy will not always be in missions such as brown moose that was in the mastery mission and was a dumb idea, I just left that, it doesn’t affect future missions.
A few days ago, I managed to get Zynga to remove all neighbors between levels 170 to 100 as that was where most of the cluttered homesteads where, in their infinite wisdom, they removed everyone. However, I found to my delight, that this also removed my ghost and dead neighbors and my homestead speeded up dramatically. Zynga said that ghost neighbors etc don’t affect game play but being a code writer. I knew better. Zynga should or probably can remove these neighbors but they won’t probably for statistic or figure purposes. Must look good for investor reports. Don’t take that as gospel, it’s a theory but that would be most likely as to why they won’t remove them. Or perhaps they might be allowing for those users to come back and play later without having to start all over again. Thankfully I was able to remember most of my good neighbors and very quickly re added them. NOTE: although I had no neighbors, to them, I was still there because I had not dropped them as a friend or removed frontierville as an application. Some I was able to re-add some had to remove me as a neighbor and then re request me as one. For some unknown reason, it had to be done both ways for some neighbors.
A ghost neighbor is a user that has stopped playing frontierville and is identified in your neighbor’s ladder as a gray square with a question mark in it where a picture should be; little or no details on that user and usually has neighbor request pending. Sadly these take up neighbor slots. They are caused by that person not removing you before they remove frontierville off their facebook or they have removed you as a friend, or both. Some do have pictures and info but they are not in your friends list. The best way to source these is to visit their homestead and when you go to state that you have been there by posting a free brick etc, you can’t post to their wall. Some people have this turned off so you will need to work out who is active and who is dead. Incidentally, some people post the news stand items and have the wall post capability turned off.
Zynga don’t control what the user puts on their homestead except limiting buildings.. they also won’t remove users buildings that are there as that would cause major havoc and major fights. If you follow the above then hopefully it will remove a lot of issues.
Below is a basic guideline as to what works for me.
I have a minimum of 10 of each basic animal, crops, and trees. I use 10 to allow users using raging buffalo or loyal pioneer drink to access 10 items to work on. 5 is a good standard if you don’t have room.
Animals being Cows, sheep, pigs, goats and horses
Trees, apricot, apple, peach and cherry
Crops, cotton, flax, peanuts, wheat, corn